Graphics.Rendering.OpenGL.GL.PerFragment

# Discarding Primitives Before Rasterization

rasterizerDiscard

discardingRasterizer

# Scissor Test

scissor

# Multisample Fragment Operations

sampleAlphaToCoverage

sampleAlphaToOne

sampleCoverage

# Depth Bounds Test

depthBounds

# Alpha Test

data ComparisonFunction

alphaFunc

# Stencil Test

stencilTest

stencilFunc

stencilFuncSeparate

data StencilOp

stencilOp

stencilOpSeparate

activeStencilFace

# Depth Buffer Test

depthFunc

# Blending

blend

blendBuffer

data BlendEquation

blendEquation

blendEquationSeparate

data BlendingFactor

blendFuncSeparate

blendFunc

blendColor

# Dithering

dither

# Logical Operation

data LogicOp

logicOp